The ultimate MiniBlox hacked client. Built for stealth, speed, and total domination. Fully dark-mode optimized with a modern UI and high performance.
Impact v4 is powered by plain JavaScript — no frameworks, just raw code and creativity. It leverages custom APIs and runtime hooks to implement advanced client modifications in real time.
Download NowImpact v4 uses JavaScript to directly intercept and alter game packets at runtime. This is done through a system of hooks and modifications, where JavaScript functions inject new logic into game code dynamically.
For example, the following snippet modifies the behavior of CPacketEntityVelocity
to reduce knockback:
addModification('"CPacketEntityVelocity",h=>{const p=m.world.entitiesDump.get(h.id);', `
if (player && h.id == player.id && enabledModules["Velocity"]) {
if (velocityhori[1] == 0 && velocityvert[1] == 0) return;
h.motion = new Vector3$1($.motion.x * velocityhori[1], h.motion.y * velocityvert[1], h.motion.z * velocityhori[1]);
}
`);
Another example disables sprint interruption using the KeepSprint
module:
addModification('g>0&&(h.addVelocity(...),this.motion.x*=.6,this.motion.z*=.6)', `
if (g > 0) {
h.addVelocity(...);
if (this != player || !enabledModules["KeepSprint"]) {
this.motion.x *= .6;
this.motion.z *= .6;
this.setSprinting(false);
}
}
`, true);
This method allows for modular control over client behavior (like Velocity
, NoSlowdown
, KillAura
, Step
, WTap
), making the client fast, lightweight, and easy to extend — all with plain JavaScript.